Threadweaver Playtest
Hello Everyone! o/
This is my first game ever. I hope you enjoy this sneak peek!
I’m using this page as an beta test hub — the goal is to gather feedback, iterate quickly, and improve the game with the community as development continues.
This project CURRENTLY includes AI-generated content (some art/assets). If the project earns enough support in the future, I plan to replace everything with human-made artwork and fully original, commissioned assets.
If you liked the game and would like to support its full development, consider visiting https://www.kickstarter.com/projects/898300107/threadweaver-dark-fantasy-bullet-...
Threadweaver is a 2D top-down, Vampire Survivors–inspired roguelike about weaving fate into weapons.
You start each run with a signature ability, then grow into a monstrous build by choosing upgrades that split into two branching paths (A/B). Your picks don’t just “add stats” — they shape what you evolve into, letting the same base ability become wildly different endgame forms from run to run.
Expect:
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Branching evolutions: commit to Path A, Path B, or mix them to craft your own final ability identity.
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Juicy swarm combat: carve lanes, burst packs, and watch chain reactions stack as your kit comes online.
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Run progression & stats: track your performance and build outcomes after victory or defeat.
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Dark-fantasy loom vibe: thread-sigils, blood-forged metal, and fate-stitched relics.
Current Development State
- 3 playable characters.
- 7 basic abilities & 14 evolved abilities.
- 2 playable levels.
- 2 bosses.
- 7 basic enemies.
How to play
Use A/W/S/D or click and drag to move your character. Use Spacebar for dash.
Beta test notes
This is a beta, so balance, pacing, UI, VFX/SFX, and content are actively changing. Some abilities may be rough, some values will be off, and you may hit bugs.
Feedback I’m looking for
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Which upgrades feel exciting vs. “boring numbers”?
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Are Path A / Path B choices clear and meaningful?
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Does the difficulty curve feel fair (early/mid/late)?
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Any bugs, softlocks, or performance hiccups?
If you enjoy the direction, please leave feedback (even short notes help a ton). ❤️
* If you’re the creator of any asset currently appearing in the game and you don’t approve its use, please contact me and I’ll remove/replace it as soon as possible.
| Updated | 26 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | BrokenHardware |
| Genre | Action |
| Made with | Unity |
| Tags | 2D, Atmospheric, Dark Fantasy, Fantasy, Indie, Pixel Art, Roguelike, Survivor-like, Top-Down, upgrades |
Development log
- Build 1.3.0 - Introducing Events26 days ago
- Kickstarter Launch Announcement29 days ago
- Build 1.2.836 days ago
- Build 1.2.739 days ago
- Build 1.2.645 days ago
- Build 1.2.545 days ago
- Build 1.2.446 days ago





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